Compositing Project 4 - Scene 2
A suitable image was found from picasa and loaded into a 3ds Max viewport. I then created a missile silo and some missiles and aligned them up to the photo. I would have liked to have used a 3rd party smoke plugin like FumeFX but due to very tight time limitations this was unfeasible. Instead, particle flow was utilised and each missile was assigned its own emitter object. In order for the particles to look like smoke with quick render times the particle flow emitter was given an image motion blur multiplier of 8x. For this reason the smoke had to be rendered as a separate pass to the rest of the geometry.
After effects was used to composite the various render elements together, add camera shake, glow, grain and finally some subtle colour correction.
The windy snow and fog effect was achieved by compositing stock footage from “Artbeats - Detonation Files”.
